public class Random extends Object implements Serializable
If two instances of Random are created with the same seed, and the same sequence of
method calls is made for each, they will generate and return identical sequences of numbers. In
order to guarantee this property, particular algorithms are specified for the class
Random. Java implementations must use all the algorithms shown here for the class
Random, for the sake of absolute portability of Java code. However, subclasses of class
Random are permitted to use other algorithms, so long as they adhere to the general
contracts for all the methods.
The algorithms implemented by class Random use a protected utility method that on
each invocation can supply up to 32 pseudorandomly generated bits.
Many applications will find the method Math.random() simpler to use.
| Constructor and Description |
|---|
Random()
Creates a new random number generator.
|
Random(long seed)
Creates a new random number generator using a single
long seed. |
| Modifier and Type | Method and Description |
|---|---|
protected int |
next(int bits)
Generates the next pseudorandom number.
|
boolean |
nextBoolean()
Returns the next pseudorandom, uniformly distributed
boolean value from this random
number generator's sequence. |
void |
nextBytes(byte[] bytes)
Generates random bytes and places them into a user-supplied byte array.
|
double |
nextDouble()
Returns the next pseudorandom, uniformly distributed
double value between 0.0 and
1.0 from this random number generator's sequence. |
float |
nextFloat()
Returns the next pseudorandom, uniformly distributed
float value between 0.0 and
1.0 from this random number generator's sequence. |
double |
nextGaussian()
Returns the next pseudorandom, Gaussian ("normally") distributed
double value with mean
0.0 and standard deviation 1.0 from this random number generator's sequence. |
int |
nextInt()
Returns the next pseudorandom, uniformly distributed
int value from this random number
generator's sequence. |
int |
nextInt(int n)
Returns a pseudorandom, uniformly distributed
int value between 0 (inclusive) and the
specified value (exclusive), drawn from this random number generator's sequence. |
long |
nextLong()
Returns the next pseudorandom, uniformly distributed
long value from this random number
generator's sequence. |
void |
setSeed(long seed)
Sets the seed of this random number generator using a single
long seed. |
public Random()
public Random(long seed)
long seed. The seed is the initial
value of the internal state of the pseudorandom number generator which is maintained by method
next(int).
The invocation new Random(seed) is equivalent to:
{
@code
Random rnd = new Random();
rnd.setSeed(seed);
}
seed - the initial seedsetSeed(long)protected int next(int bits)
The general contract of next is that it returns an int value and if the argument
bits is between 1 and 32 (inclusive), then that many low-order bits of
the returned value will be (approximately) independently chosen bit values, each of which is
(approximately) equally likely to be 0 or 1. The method next is
implemented by class Random by atomically updating the seed to
(seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)
and returning
(int)(seed >>> (48 - bits)).
This is a linear congruential pseudorandom number generator, as defined by D. H. Lehmer and
described by Donald E. Knuth in The Art of Computer Programming, Volume 3:
Seminumerical Algorithms, section 3.2.1.bits - random bitspublic boolean nextBoolean()
boolean value from this random
number generator's sequence. The general contract of nextBoolean is that one
boolean value is pseudorandomly generated and returned. The values true and
false are produced with (approximately) equal probability.
The method nextBoolean is implemented by class Random as if by:
public boolean nextBoolean() {
return next(1) != 0;
}
boolean value from this random
number generator's sequencepublic void nextBytes(byte[] bytes)
The method nextBytes is implemented by class Random as if by:
public void nextBytes(byte[] bytes) {
for (int i = 0; i < bytes.length; )
for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
n-- > 0; rnd >>= 8)
bytes[i++] = (byte)rnd;
}
bytes - the byte array to fill with random bytesNullPointerException - if the byte array is nullpublic double nextDouble()
double value between 0.0 and
1.0 from this random number generator's sequence.
The general contract of nextDouble is that one double value, chosen
(approximately) uniformly from the range 0.0d (inclusive) to 1.0d (exclusive), is
pseudorandomly generated and returned.
The method nextDouble is implemented by class Random as if by:
public double nextDouble() {
return (((long)next(26) << 27) + next(27))
/ (double)(1L << 53);
}
The hedge "approximately" is used in the foregoing description only because the next
method is only approximately an unbiased source of independently chosen bits. If it were a
perfect source of randomly chosen bits, then the algorithm shown would choose double
values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return (((long)next(27) << 27) + next(27))
/ (double)(1L << 54);
This might seem to be equivalent, if not better, but in fact it introduced a large nonuniformity
because of the bias in the rounding of floating-point numbers: it was three times as likely that
the low-order bit of the significand would be 0 than that it would be 1! This nonuniformity
probably doesn't matter much in practice, but we strive for perfection.]double value between 0.0 and
1.0 from this random number generator's sequencepublic float nextFloat()
float value between 0.0 and
1.0 from this random number generator's sequence.
The general contract of nextFloat is that one float value, chosen (approximately)
uniformly from the range 0.0f (inclusive) to 1.0f (exclusive), is pseudorandomly
generated and returned. All 224 possible float values
of the form m x 2-24, where m is a
positive integer less than 224, are produced with
(approximately) equal probability.
The method nextFloat is implemented by class Random as if by:
public float nextFloat() {
return next(24) / ((float)(1 << 24));
}
The hedge "approximately" is used in the foregoing description only because the next method is
only approximately an unbiased source of independently chosen bits. If it were a perfect source
of randomly chosen bits, then the algorithm shown would choose float values from the
stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return next(30) / ((float)(1 << 30));
This might seem to be equivalent, if not better, but in fact it introduced a slight nonuniformity
because of the bias in the rounding of floating-point numbers: it was slightly more likely that
the low-order bit of the significand would be 0 than that it would be 1.]float value between 0.0 and
1.0 from this random number generator's sequencepublic double nextGaussian()
double value with mean
0.0 and standard deviation 1.0 from this random number generator's sequence.
The general contract of nextGaussian is that one double value, chosen from
(approximately) the usual normal distribution with mean 0.0 and standard deviation
1.0, is pseudorandomly generated and returned.
The method nextGaussian is implemented by class Random as if by a threadsafe
version of the following:
private double nextNextGaussian;
private boolean haveNextNextGaussian = false;
public double nextGaussian() {
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}
This uses the polar method of G. E. P. Box, M. E. Muller, and G. Marsaglia, as described
by Donald E. Knuth in The Art of Computer Programming, Volume 3: Seminumerical
Algorithms, section 3.4.1, subsection C, algorithm P. Note that it generates two independent
values at the cost of only one call to StrictMath.log and one call to
StrictMath.sqrt.double value with mean
0.0 and standard deviation 1.0 from this random number generator's
sequencepublic int nextInt()
int value from this random number
generator's sequence. The general contract of nextInt is that one int value is
pseudorandomly generated and returned. All 232 possible
int values are produced with (approximately) equal probability.
The method nextInt is implemented by class Random as if by:
public int nextInt() {
return next(32);
}
int value from this random number
generator's sequencepublic int nextInt(int n)
int value between 0 (inclusive) and the
specified value (exclusive), drawn from this random number generator's sequence. The general
contract of nextInt is that one int value in the specified range is
pseudorandomly generated and returned. All n possible int values are produced
with (approximately) equal probability. The method nextInt(int n) is implemented by class
Random as if by:
public int nextInt(int n) {
if (n <= 0)
throw new IllegalArgumentException("n must be positive");
if ((n & -n) == n) // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);
int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n-1) < 0);
return val;
}
The hedge "approximately" is used in the foregoing description only because the next method is
only approximately an unbiased source of independently chosen bits. If it were a perfect source
of randomly chosen bits, then the algorithm shown would choose int values from the stated
range with perfect uniformity.
The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.
n - the bound on the random number to be returned. Must be positive.int value between 0
(inclusive) and n (exclusive) from this random number generator's sequenceIllegalArgumentException - if n is not positivepublic long nextLong()
long value from this random number
generator's sequence. The general contract of nextLong is that one long value is
pseudorandomly generated and returned.
The method nextLong is implemented by class Random as if by:
public long nextLong() {
return ((long)next(32) << 32) + next(32);
}
Because class Random uses a seed with only 48 bits, this algorithm will not return all
possible long values.long value from this random number
generator's sequencepublic void setSeed(long seed)
long seed. The general
contract of setSeed is that it alters the state of this random number generator object so
as to be in exactly the same state as if it had just been created with the argument seed
as a seed. The method setSeed is implemented by class Random by atomically
updating the seed to
(seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)
and clearing the haveNextNextGaussian flag used by nextGaussian().
The implementation of setSeed by class Random happens to use only 48 bits of the
given seed. In general, however, an overriding method may use all 64 bits of the long
argument as a seed value.
seed - the initial seed