Interface | Description |
---|---|
LLUIDisplay |
This interface represents the MicroUI graphical engine (MicroUI framework).
|
LLUIDisplayImpl |
This interface holds all methods required by MicroUI implementation to be compatible with the MicroUI graphical
engine.
|
LLUIPainter.MicroUIGraphicsContext |
Represents a MicroUI GraphicsContext.
|
LLUIPainter.MicroUIImage |
Represents a MicroUI Image.
|
UIDrawing |
This interface provides all drawing methods useful to implement MicroUI drawing native methods.
|
UIDrawing.UIDrawingDefault |
Default implementation of
UIDrawing which uses the MicroUI graphical engine's internal software drawer to
perform all drawings. |
Class | Description |
---|---|
BufferedImage |
A
BufferedImage represents a mutable image backed by a pixel buffer. |
Colors |
The interface
Colors provides useful constants to handle RGB colors format. |
Display |
The
Display object represents the pixelated screen in the platform.The display is able to render a Displayable on its implementation screen. |
Displayable |
Displayable is an abstract class which defines the very objects that can be shown on the
Display .A Displayable may be shown or hidden, but at most one Displayable is shown on the
Display .Subclasses should define the Displayable contents and their possible interactions with the user.By default, a new Displayable object is not visible on the display. |
DisplayPermission |
Permission to access the Display.
|
Font |
A
Font defines how characters are drawn on a GraphicsContext . |
FontIdentifiers |
Available list of
Font built-in identifiers. |
FontPermission |
Permission to create a
Font . |
GraphicsContext |
A
GraphicsContext provides access to a modifiable pixel buffer. |
Image |
An
Image represents a graphical two-dimensional object. |
ImagePermission |
Permission to load or create an
Image . |
LLUIPainter |
This class provides implementations of native methods of MicroUI library which perform some drawings.
|
Painter |
The
Painter class provides static methods to draw basic shapes such as lines, rectangles, circles,
characters and images. |
RenderableString |
Represents graphical information related to the drawing of a string with a font.
|
ResourceImage |
A
ResourceImage represents an image which may require dynamic allocation in order to be created. |
Enum | Description |
---|---|
LLUIPainter.MicroUIImageFormat |
Enumerates all MicroUI Image RAW formats.
|
ResourceImage.OutputFormat |
Enumerates the different formats in which a resource image can store pixel colors.
|