package java.lang;

import java.util.Random;

public final class Math {

    /**
     * The {@code double} value that is closer than any other to <i>e</i>, the base of the natural
     * logarithms.
     */
    public static final double E = 2.7182818284590452354;

    /**
     * The {@code double} value that is closer than any other to <i>pi</i>, the ratio of the
     * circumference of a circle to its diameter.
     */
    public static final double PI = 3.14159265358979323846;

    /**
     * Returns the absolute value of a {@code double} value. If the argument is not negative, the
     * argument is returned. If the argument is negative, the negation of the argument is returned.
     * Special cases:
     * <ul>
     * <li>If the argument is positive zero or negative zero, the result is positive zero.
     * <li>If the argument is infinite, the result is positive infinity.
     * <li>If the argument is NaN, the result is NaN.
     * </ul>
     * In other words, the result is the same as the value of the expression:
     * <p>
     * {@code Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1)}
     *
     * @param a
     *        the argument whose absolute value is to be determined
     * @return the absolute value of the argument.
     */
    public static double abs(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the absolute value of a {@code float} value. If the argument is not negative, the
     * argument is returned. If the argument is negative, the negation of the argument is returned.
     * Special cases:
     * <ul>
     * <li>If the argument is positive zero or negative zero, the result is positive zero.
     * <li>If the argument is infinite, the result is positive infinity.
     * <li>If the argument is NaN, the result is NaN.
     * </ul>
     * In other words, the result is the same as the value of the expression:
     * <p>
     * {@code Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))}
     *
     * @param a
     *        the argument whose absolute value is to be determined
     * @return the absolute value of the argument.
     */
    public static float abs(float a) {
        throw new RuntimeException();
    }

    /**
     * Returns the absolute value of an {@code int} value. If the argument is not negative, the argument
     * is returned. If the argument is negative, the negation of the argument is returned.
     *
     * <p>
     * Note that if the argument is equal to the value of {@link Integer#MIN_VALUE}, the most negative
     * representable {@code int} value, the result is that same value, which is negative.
     *
     * @param a
     *        the argument whose absolute value is to be determined
     * @return the absolute value of the argument.
     */
    public static int abs(int a) {
        throw new RuntimeException();
    }

    /**
     * Returns the absolute value of a {@code long} value. If the argument is not negative, the argument
     * is returned. If the argument is negative, the negation of the argument is returned.
     *
     * <p>
     * Note that if the argument is equal to the value of {@link Long#MIN_VALUE}, the most negative
     * representable {@code long} value, the result is that same value, which is negative.
     *
     * @param a
     *        the argument whose absolute value is to be determined
     * @return the absolute value of the argument.
     */
    public static long abs(long a) {
        throw new RuntimeException();
    }

    /**
     * Returns the arc cosine of a value; the returned angle is in the range 0.0 through <i>pi</i>.
     * Special case:
     * <ul>
     * <li>If the argument is NaN or its absolute value is greater than 1, then the result is NaN.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        the value whose arc cosine is to be returned.
     * @return the arc cosine of the argument.
     */
    public static double acos(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the arc sine of a value; the returned angle is in the range -<i>pi</i>/2 through
     * <i>pi</i>/2. Special cases:
     * <ul>
     * <li>If the argument is NaN or its absolute value is greater than 1, then the result is NaN.
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        the value whose arc sine is to be returned.
     * @return the arc sine of the argument.
     */
    public static double asin(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the arc tangent of a value; the returned angle is in the range -<i>pi</i>/2 through
     * <i>pi</i>/2. Special cases:
     * <ul>
     * <li>If the argument is NaN, then the result is NaN.
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        the value whose arc tangent is to be returned.
     * @return the arc tangent of the argument.
     */
    public static double atan(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the angle <i>theta</i> from the conversion of rectangular coordinates ({@code x}
     * ,&nbsp;{@code y}) to polar coordinates (r,&nbsp;<i>theta</i>). This method computes the phase
     * <i>theta</i> by computing an arc tangent of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>.
     * Special cases:
     * <ul>
     * <li>If either argument is NaN, then the result is NaN.
     * <li>If the first argument is positive zero and the second argument is positive, or the first
     * argument is positive and finite and the second argument is positive infinity, then the result is
     * positive zero.
     * <li>If the first argument is negative zero and the second argument is positive, or the first
     * argument is negative and finite and the second argument is positive infinity, then the result is
     * negative zero.
     * <li>If the first argument is positive zero and the second argument is negative, or the first
     * argument is positive and finite and the second argument is negative infinity, then the result is
     * the {@code double} value closest to <i>pi</i>.
     * <li>If the first argument is negative zero and the second argument is negative, or the first
     * argument is negative and finite and the second argument is negative infinity, then the result is
     * the {@code double} value closest to -<i>pi</i>.
     * <li>If the first argument is positive and the second argument is positive zero or negative zero,
     * or the first argument is positive infinity and the second argument is finite, then the result is
     * the {@code double} value closest to <i>pi</i>/2.
     * <li>If the first argument is negative and the second argument is positive zero or negative zero,
     * or the first argument is negative infinity and the second argument is finite, then the result is
     * the {@code double} value closest to -<i>pi</i>/2.
     * <li>If both arguments are positive infinity, then the result is the {@code double} value closest
     * to <i>pi</i>/4.
     * <li>If the first argument is positive infinity and the second argument is negative infinity, then
     * the result is the {@code double} value closest to 3*<i>pi</i>/4.
     * <li>If the first argument is negative infinity and the second argument is positive infinity, then
     * the result is the {@code double} value closest to -<i>pi</i>/4.
     * <li>If both arguments are negative infinity, then the result is the {@code double} value closest
     * to -3*<i>pi</i>/4.
     * </ul>
     *
     * <p>
     * The computed result must be within 2 ulps of the exact result. Results must be semi-monotonic.
     *
     * @param y
     *        the ordinate coordinate
     * @param x
     *        the abscissa coordinate
     * @return the <i>theta</i> component of the point (<i>r</i>,&nbsp;<i>theta</i>) in polar
     *         coordinates that corresponds to the point (<i>x</i>,&nbsp;<i>y</i>) in Cartesian
     *         coordinates.
     */
    public static double atan2(double y, double x) {
        throw new RuntimeException();
    }

    /**
     * Returns the cube root of a {@code double} value. For positive finite {@code x},
     * {@code cbrt(-x) ==
     * -cbrt(x)}; that is, the cube root of a negative value is the negative of the cube root of that
     * value's magnitude.
     *
     * Special cases:
     *
     * <ul>
     *
     * <li>If the argument is NaN, then the result is NaN.
     *
     * <li>If the argument is infinite, then the result is an infinity with the same sign as the
     * argument.
     *
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result.
     *
     * @param a
     *        a value.
     * @return the cube root of {@code a}.
     */
    public static double cbrt(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the smallest (closest to negative infinity) {@code double} value that is greater than or
     * equal to the argument and is equal to a mathematical integer. Special cases:
     * <ul>
     * <li>If the argument value is already equal to a mathematical integer, then the result is the same
     * as the argument.
     * <li>If the argument is NaN or an infinity or positive zero or negative zero, then the result is
     * the same as the argument.
     * <li>If the argument value is less than zero but greater than -1.0, then the result is negative
     * zero.
     * </ul>
     * Note that the value of {@code Math.ceil(x)} is exactly the value of {@code -Math.floor(-x)}.
     *
     * @param a
     *        a value.
     * @return the smallest (closest to negative infinity) floating-point value that is greater than or
     *         equal to the argument and is equal to a mathematical integer.
     */
    public static double ceil(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the first floating-point argument with the sign of the second floating-point argument.
     *
     * @param magnitude
     *        the parameter providing the magnitude of the result
     * @param sign
     *        the parameter providing the sign of the result
     * @return a value with the magnitude of {@code magnitude} and the sign of {@code sign}.
     */
    public static double copySign(double magnitude, double sign) {
        throw new RuntimeException();
    }

    /**
     * Returns the first floating-point argument with the sign of the second floating-point argument.
     *
     * @param magnitude
     *        the parameter providing the magnitude of the result
     * @param sign
     *        the parameter providing the sign of the result
     * @return a value with the magnitude of {@code magnitude} and the sign of {@code sign}.
     */
    public static float copySign(float magnitude, float sign) {
        throw new RuntimeException();
    }

    /**
     * Returns the trigonometric cosine of an angle. Special cases:
     * <ul>
     * <li>If the argument is NaN or an infinity, then the result is NaN.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        an angle, in radians.
     * @return the cosine of the argument.
     */
    public static double cos(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the hyperbolic cosine of a {@code double} value. The hyperbolic cosine of <i>x</i> is
     * defined to be (<i>e<sup>x</sup>&nbsp;+&nbsp;e<sup>-x</sup></i>)/2 where <i>e</i> is
     * {@linkplain Math#E Euler's number}.
     *
     * <p>
     * Special cases:
     * <ul>
     *
     * <li>If the argument is NaN, then the result is NaN.
     *
     * <li>If the argument is infinite, then the result is positive infinity.
     *
     * <li>If the argument is zero, then the result is {@code 1.0}.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 2.5 ulps of the exact result.
     *
     * @param x
     *        The number whose hyperbolic cosine is to be returned.
     * @return The hyperbolic cosine of {@code x}.
     */
    public static double cosh(double x) {
        throw new RuntimeException();
    }

    /**
     * Returns Euler's number <i>e</i> raised to the power of a {@code double} value. Special cases:
     * <ul>
     * <li>If the argument is NaN, the result is NaN.
     * <li>If the argument is positive infinity, then the result is positive infinity.
     * <li>If the argument is negative infinity, then the result is positive zero.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        the exponent to raise <i>e</i> to.
     * @return the value <i>e</i><sup>{@code a}</sup>, where <i>e</i> is the base of the natural
     *         logarithms.
     */
    public static double exp(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns <i>e</i><sup>x</sup>&nbsp;-1. Note that for values of <i>x</i> near 0, the exact sum of
     * {@code expm1(x)}&nbsp;+&nbsp;1 is much closer to the true result of <i>e</i><sup>x</sup> than
     * {@code exp(x)}.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If the argument is NaN, the result is NaN.
     *
     * <li>If the argument is positive infinity, then the result is positive infinity.
     *
     * <li>If the argument is negative infinity, then the result is -1.0.
     *
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic. The
     * result of {@code expm1} for any finite input must be greater than or equal to {@code -1.0}. Note
     * that once the exact result of <i>e</i><sup>{@code x}</sup>&nbsp;-&nbsp;1 is within 1/2 ulp of the
     * limit value -1, {@code -1.0} should be returned.
     *
     * @param x
     *        the exponent to raise <i>e</i> to in the computation of <i>e</i><sup>{@code x}
     *        </sup>&nbsp;-1.
     * @return the value <i>e</i><sup>{@code x}</sup>&nbsp;-&nbsp;1.
     */
    public static double expm1(double x) {
        throw new RuntimeException();
    }

    /**
     * Returns the largest (closest to positive infinity) {@code double} value that is less than or
     * equal to the argument and is equal to a mathematical integer. Special cases:
     * <ul>
     * <li>If the argument value is already equal to a mathematical integer, then the result is the same
     * as the argument.
     * <li>If the argument is NaN or an infinity or positive zero or negative zero, then the result is
     * the same as the argument.
     * </ul>
     *
     * @param a
     *        a value.
     * @return the largest (closest to positive infinity) floating-point value that less than or equal
     *         to the argument and is equal to a mathematical integer.
     */
    public static double floor(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the unbiased exponent used in the representation of a {@code double}. Special cases:
     *
     * <ul>
     * <li>If the argument is NaN or infinite, then the result is {@link Double#MAX_EXPONENT} + 1.
     * <li>If the argument is zero or subnormal, then the result is {@link Double#MIN_EXPONENT} -1.
     * </ul>
     *
     * @param d
     *        a {@code double} value
     * @return the unbiased exponent of the argument
     */
    public static int getExponent(double d) {
        throw new RuntimeException();
    }

    /**
     * Returns the unbiased exponent used in the representation of a {@code float}. Special cases:
     *
     * <ul>
     * <li>If the argument is NaN or infinite, then the result is {@link Float#MAX_EXPONENT} + 1.
     * <li>If the argument is zero or subnormal, then the result is {@link Float#MIN_EXPONENT} -1.
     * </ul>
     *
     * @param f
     *        a {@code float} value
     * @return the unbiased exponent of the argument
     */
    public static int getExponent(float f) {
        throw new RuntimeException();
    }

    /**
     * Returns sqrt(<i>x</i><sup>2</sup>&nbsp;+<i>y</i><sup>2</sup>) without intermediate overflow or
     * underflow.
     *
     * <p>
     * Special cases:
     * <ul>
     *
     * <li>If either argument is infinite, then the result is positive infinity.
     *
     * <li>If either argument is NaN and neither argument is infinite, then the result is NaN.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. If one parameter is held constant,
     * the results must be semi-monotonic in the other parameter.
     *
     * @param x
     *        a value
     * @param y
     *        a value
     * @return sqrt(<i>x</i><sup>2</sup>&nbsp;+<i>y</i><sup>2</sup>) without intermediate overflow or
     *         underflow
     */
    public static double hypot(double x, double y) {
        throw new RuntimeException();
    }

    /**
     * Computes the remainder operation on two arguments as prescribed by the IEEE 754 standard. The
     * remainder value is mathematically equal to <code>f1&nbsp;-&nbsp;f2</code>
     * &nbsp;&times;&nbsp;<i>n</i>, where <i>n</i> is the mathematical integer closest to the exact
     * mathematical value of the quotient {@code f1/f2}, and if two mathematical integers are equally
     * close to {@code f1/f2}, then <i>n</i> is the integer that is even. If the remainder is zero, its
     * sign is the same as the sign of the first argument. Special cases:
     * <ul>
     * <li>If either argument is NaN, or the first argument is infinite, or the second argument is
     * positive zero or negative zero, then the result is NaN.
     * <li>If the first argument is finite and the second argument is infinite, then the result is the
     * same as the first argument.
     * </ul>
     *
     * @param f1
     *        the dividend.
     * @param f2
     *        the divisor.
     * @return the remainder when {@code f1} is divided by {@code f2}.
     */
    public static double IEEEremainder(double f1, double f2) {
        throw new RuntimeException();
    }

    /**
     * Returns the natural logarithm (base <i>e</i>) of a {@code double} value. Special cases:
     * <ul>
     * <li>If the argument is NaN or less than zero, then the result is NaN.
     * <li>If the argument is positive infinity, then the result is positive infinity.
     * <li>If the argument is positive zero or negative zero, then the result is negative infinity.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        a value
     * @return the value ln&nbsp;{@code a}, the natural logarithm of {@code a}.
     */
    public static double log(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the base 10 logarithm of a {@code double} value. Special cases:
     *
     * <ul>
     * <li>If the argument is NaN or less than zero, then the result is NaN.
     * <li>If the argument is positive infinity, then the result is positive infinity.
     * <li>If the argument is positive zero or negative zero, then the result is negative infinity.
     * <li>If the argument is equal to 10<sup><i>n</i></sup> for integer <i>n</i>, then the result is
     * <i>n</i>.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        a value
     * @return the base 10 logarithm of {@code a}.
     */
    public static double log10(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the natural logarithm of the sum of the argument and 1. Note that for small values
     * {@code x}, the result of {@code log1p(x)} is much closer to the true result of ln(1 + {@code x})
     * than the floating-point evaluation of {@code log(1.0+x)}.
     *
     * <p>
     * Special cases:
     *
     * <ul>
     *
     * <li>If the argument is NaN or less than -1, then the result is NaN.
     *
     * <li>If the argument is positive infinity, then the result is positive infinity.
     *
     * <li>If the argument is negative one, then the result is negative infinity.
     *
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param x
     *        a value
     * @return the value ln({@code x}&nbsp;+&nbsp;1), the natural log of {@code x}&nbsp;+&nbsp;1
     */
    public static double log1p(double x) {
        throw new RuntimeException();
    }

    /**
     * Returns the greater of two {@code double} values. That is, the result is the argument closer to
     * positive infinity. If the arguments have the same value, the result is that same value. If either
     * value is NaN, then the result is NaN. Unlike the numerical comparison operators, this method
     * considers negative zero to be strictly smaller than positive zero. If one argument is positive
     * zero and the other negative zero, the result is positive zero.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the larger of {@code a} and {@code b}.
     */
    public static double max(double a, double b) {
        throw new RuntimeException();
    }

    /**
     * Returns the greater of two {@code float} values. That is, the result is the argument closer to
     * positive infinity. If the arguments have the same value, the result is that same value. If either
     * value is NaN, then the result is NaN. Unlike the numerical comparison operators, this method
     * considers negative zero to be strictly smaller than positive zero. If one argument is positive
     * zero and the other negative zero, the result is positive zero.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the larger of {@code a} and {@code b}.
     */
    public static float max(float a, float b) {
        throw new RuntimeException();
    }

    /**
     * Returns the greater of two {@code int} values. That is, the result is the argument closer to the
     * value of {@link Integer#MAX_VALUE}. If the arguments have the same value, the result is that same
     * value.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the larger of {@code a} and {@code b}.
     */
    public static int max(int a, int b) {
        throw new RuntimeException();
    }

    /**
     * Returns the greater of two {@code long} values. That is, the result is the argument closer to the
     * value of {@link Long#MAX_VALUE}. If the arguments have the same value, the result is that same
     * value.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the larger of {@code a} and {@code b}.
     */
    public static long max(long a, long b) {
        throw new RuntimeException();
    }

    /**
     * Returns the smaller of two {@code double} values. That is, the result is the value closer to
     * negative infinity. If the arguments have the same value, the result is that same value. If either
     * value is NaN, then the result is NaN. Unlike the numerical comparison operators, this method
     * considers negative zero to be strictly smaller than positive zero. If one argument is positive
     * zero and the other is negative zero, the result is negative zero.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the smaller of {@code a} and {@code b}.
     */
    public static double min(double a, double b) {
        throw new RuntimeException();
    }

    /**
     * Returns the smaller of two {@code float} values. That is, the result is the value closer to
     * negative infinity. If the arguments have the same value, the result is that same value. If either
     * value is NaN, then the result is NaN. Unlike the numerical comparison operators, this method
     * considers negative zero to be strictly smaller than positive zero. If one argument is positive
     * zero and the other is negative zero, the result is negative zero.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the smaller of {@code a} and {@code b}.
     */
    public static float min(float a, float b) {
        throw new RuntimeException();
    }

    /**
     * Returns the smaller of two {@code int} values. That is, the result the argument closer to the
     * value of {@link Integer#MIN_VALUE}. If the arguments have the same value, the result is that same
     * value.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the smaller of {@code a} and {@code b}.
     */
    public static int min(int a, int b) {
        throw new RuntimeException();
    }

    /**
     * Returns the smaller of two {@code long} values. That is, the result is the argument closer to the
     * value of {@link Long#MIN_VALUE}. If the arguments have the same value, the result is that same
     * value.
     *
     * @param a
     *        an argument.
     * @param b
     *        another argument.
     * @return the smaller of {@code a} and {@code b}.
     */
    public static long min(long a, long b) {
        throw new RuntimeException();
    }

    /**
     * Returns the floating-point number adjacent to the first argument in the direction of the second
     * argument. If both arguments compare as equal the second argument is returned.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If either argument is a NaN, then NaN is returned.
     *
     * <li>If both arguments are signed zeros, {@code direction} is returned unchanged (as implied by
     * the requirement of returning the second argument if the arguments compare as equal).
     *
     * <li>If {@code start} is &plusmn;{@link Double#MIN_VALUE} and {@code direction} has a value such
     * that the result should have a smaller magnitude, then a zero with the same sign as {@code start}
     * is returned.
     *
     * <li>If {@code start} is infinite and {@code direction} has a value such that the result should
     * have a smaller magnitude, {@link Double#MAX_VALUE} with the same sign as {@code start} is
     * returned.
     *
     * <li>If {@code start} is equal to &plusmn; {@link Double#MAX_VALUE} and {@code direction} has a
     * value such that the result should have a larger magnitude, an infinity with same sign as
     * {@code start} is returned.
     * </ul>
     *
     * @param start
     *        starting floating-point value
     * @param direction
     *        value indicating which of {@code start}'s neighbors or {@code start} should be returned
     * @return The floating-point number adjacent to {@code start} in the direction of
     *         {@code direction}.
     */
    public static double nextAfter(double start, double direction) {
        throw new RuntimeException();
    }

    /**
     * Returns the floating-point number adjacent to the first argument in the direction of the second
     * argument. If both arguments compare as equal a value equivalent to the second argument is
     * returned.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If either argument is a NaN, then NaN is returned.
     *
     * <li>If both arguments are signed zeros, a value equivalent to {@code direction} is returned.
     *
     * <li>If {@code start} is &plusmn;{@link Float#MIN_VALUE} and {@code direction} has a value such
     * that the result should have a smaller magnitude, then a zero with the same sign as {@code start}
     * is returned.
     *
     * <li>If {@code start} is infinite and {@code direction} has a value such that the result should
     * have a smaller magnitude, {@link Float#MAX_VALUE} with the same sign as {@code start} is
     * returned.
     *
     * <li>If {@code start} is equal to &plusmn; {@link Float#MAX_VALUE} and {@code direction} has a
     * value such that the result should have a larger magnitude, an infinity with same sign as
     * {@code start} is returned.
     * </ul>
     *
     * @param start
     *        starting floating-point value
     * @param direction
     *        value indicating which of {@code start}'s neighbors or {@code start} should be returned
     * @return The floating-point number adjacent to {@code start} in the direction of
     *         {@code direction}.
     */
    public static float nextAfter(float start, double direction) {
        throw new RuntimeException();
    }

    /**
     * Returns the floating-point value adjacent to {@code d} in the direction of positive infinity.
     * This method is semantically equivalent to {@code nextAfter(d,
     * Double.POSITIVE_INFINITY)}; however, a {@code nextUp} implementation may run faster than its
     * equivalent {@code nextAfter} call.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, the result is NaN.
     *
     * <li>If the argument is positive infinity, the result is positive infinity.
     *
     * <li>If the argument is zero, the result is {@link Double#MIN_VALUE}
     *
     * </ul>
     *
     * @param d
     *        starting floating-point value
     * @return The adjacent floating-point value closer to positive infinity.
     */
    public static double nextUp(double d) {
        throw new RuntimeException();
    }

    /**
     * Returns the floating-point value adjacent to {@code f} in the direction of positive infinity.
     * This method is semantically equivalent to {@code nextAfter(f,
     * Float.POSITIVE_INFINITY)}; however, a {@code nextUp} implementation may run faster than its
     * equivalent {@code nextAfter} call.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, the result is NaN.
     *
     * <li>If the argument is positive infinity, the result is positive infinity.
     *
     * <li>If the argument is zero, the result is {@link Float#MIN_VALUE}
     *
     * </ul>
     *
     * @param f
     *        starting floating-point value
     * @return The adjacent floating-point value closer to positive infinity.
     */
    public static float nextUp(float f) {
        throw new RuntimeException();
    }

    /**
     * Returns the value of the first argument raised to the power of the second argument. Special
     * cases:
     *
     * <ul>
     * <li>If the second argument is positive or negative zero, then the result is 1.0.
     * <li>If the second argument is 1.0, then the result is the same as the first argument.
     * <li>If the second argument is NaN, then the result is NaN.
     * <li>If the first argument is NaN and the second argument is nonzero, then the result is NaN.
     *
     * <li>If
     * <ul>
     * <li>the absolute value of the first argument is greater than 1 and the second argument is
     * positive infinity, or
     * <li>the absolute value of the first argument is less than 1 and the second argument is negative
     * infinity,
     * </ul>
     * then the result is positive infinity.
     *
     * <li>If
     * <ul>
     * <li>the absolute value of the first argument is greater than 1 and the second argument is
     * negative infinity, or
     * <li>the absolute value of the first argument is less than 1 and the second argument is positive
     * infinity,
     * </ul>
     * then the result is positive zero.
     *
     * <li>If the absolute value of the first argument equals 1 and the second argument is infinite,
     * then the result is NaN.
     *
     * <li>If
     * <ul>
     * <li>the first argument is positive zero and the second argument is greater than zero, or
     * <li>the first argument is positive infinity and the second argument is less than zero,
     * </ul>
     * then the result is positive zero.
     *
     * <li>If
     * <ul>
     * <li>the first argument is positive zero and the second argument is less than zero, or
     * <li>the first argument is positive infinity and the second argument is greater than zero,
     * </ul>
     * then the result is positive infinity.
     *
     * <li>If
     * <ul>
     * <li>the first argument is negative zero and the second argument is greater than zero but not a
     * finite odd integer, or
     * <li>the first argument is negative infinity and the second argument is less than zero but not a
     * finite odd integer,
     * </ul>
     * then the result is positive zero.
     *
     * <li>If
     * <ul>
     * <li>the first argument is negative zero and the second argument is a positive finite odd integer,
     * or
     * <li>the first argument is negative infinity and the second argument is a negative finite odd
     * integer,
     * </ul>
     * then the result is negative zero.
     *
     * <li>If
     * <ul>
     * <li>the first argument is negative zero and the second argument is less than zero but not a
     * finite odd integer, or
     * <li>the first argument is negative infinity and the second argument is greater than zero but not
     * a finite odd integer,
     * </ul>
     * then the result is positive infinity.
     *
     * <li>If
     * <ul>
     * <li>the first argument is negative zero and the second argument is a negative finite odd integer,
     * or
     * <li>the first argument is negative infinity and the second argument is a positive finite odd
     * integer,
     * </ul>
     * then the result is negative infinity.
     *
     * <li>If the first argument is finite and less than zero
     * <ul>
     * <li>if the second argument is a finite even integer, the result is equal to the result of raising
     * the absolute value of the first argument to the power of the second argument
     *
     * <li>if the second argument is a finite odd integer, the result is equal to the negative of the
     * result of raising the absolute value of the first argument to the power of the second argument
     *
     * <li>if the second argument is finite and not an integer, then the result is NaN.
     * </ul>
     *
     * <li>If both arguments are integers, then the result is exactly equal to the mathematical result
     * of raising the first argument to the power of the second argument if that result can in fact be
     * represented exactly as a {@code double} value.
     * </ul>
     *
     * <p>
     * (In the foregoing descriptions, a floating-point value is considered to be an integer if and only
     * if it is finite and a fixed point of the method {@link #ceil ceil} or, equivalently, a fixed
     * point of the method {@link #floor floor}. A value is a fixed point of a one-argument method if
     * and only if the result of applying the method to the value is equal to the value.)
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        the base.
     * @param b
     *        the exponent.
     * @return the value {@code a}<sup>{@code b}</sup>.
     */
    public static double pow(double a, double b) {
        throw new RuntimeException();
    }

    /**
     * Returns a {@code double} value with a positive sign, greater than or equal to {@code 0.0} and
     * less than {@code 1.0}. Returned values are chosen pseudorandomly with (approximately) uniform
     * distribution from that range.
     *
     * <p>
     * When this method is first called, it creates a single new pseudorandom-number generator, exactly
     * as if by the expression
     *
     * <blockquote>{@code new java.util.Random()}</blockquote>
     *
     * This new pseudorandom-number generator is used thereafter for all calls to this method and is
     * used nowhere else.
     *
     * <p>
     * This method is properly synchronized to allow correct use by more than one thread. However, if
     * many threads need to generate pseudorandom numbers at a great rate, it may reduce contention for
     * each thread to have its own pseudorandom-number generator.
     *
     * @return a pseudorandom {@code double} greater than or equal to {@code 0.0} and less than
     *         {@code 1.0}.
     * @see Random#nextDouble()
     */
    public static double random() {
        throw new RuntimeException();
    }

    /**
     * Returns the {@code double} value that is closest in value to the argument and is equal to a
     * mathematical integer. If two {@code double} values that are mathematical integers are equally
     * close, the result is the integer value that is even. Special cases:
     * <ul>
     * <li>If the argument value is already equal to a mathematical integer, then the result is the same
     * as the argument.
     * <li>If the argument is NaN or an infinity or positive zero or negative zero, then the result is
     * the same as the argument.
     * </ul>
     *
     * @param a
     *        a {@code double} value.
     * @return the closest floating-point value to {@code a} that is equal to a mathematical integer.
     */
    public static double rint(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the closest {@code long} to the argument, with ties rounding up.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If the argument is NaN, the result is 0.
     * <li>If the argument is negative infinity or any value less than or equal to the value of
     * {@code Long.MIN_VALUE}, the result is equal to the value of {@code Long.MIN_VALUE}.
     * <li>If the argument is positive infinity or any value greater than or equal to the value of
     * {@code Long.MAX_VALUE}, the result is equal to the value of {@code Long.MAX_VALUE}.
     * </ul>
     *
     * @param a
     *        a floating-point value to be rounded to a {@code long}.
     * @return the value of the argument rounded to the nearest {@code long} value.
     * @see java.lang.Long#MAX_VALUE
     * @see java.lang.Long#MIN_VALUE
     */
    public static long round(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the closest {@code int} to the argument, with ties rounding up.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If the argument is NaN, the result is 0.
     * <li>If the argument is negative infinity or any value less than or equal to the value of
     * {@code Integer.MIN_VALUE}, the result is equal to the value of {@code Integer.MIN_VALUE}.
     * <li>If the argument is positive infinity or any value greater than or equal to the value of
     * {@code Integer.MAX_VALUE}, the result is equal to the value of {@code Integer.MAX_VALUE}.
     * </ul>
     *
     * @param a
     *        a floating-point value to be rounded to an integer.
     * @return the value of the argument rounded to the nearest {@code int} value.
     * @see java.lang.Integer#MAX_VALUE
     * @see java.lang.Integer#MIN_VALUE
     */
    public static int round(float a) {
        throw new RuntimeException();
    }

    /**
     * Return {@code d} &times; 2<sup>{@code scaleFactor}</sup> rounded as if performed by a single
     * correctly rounded floating-point multiply to a member of the double value set. See the Java
     * Language Specification for a discussion of floating-point value sets. If the exponent of the
     * result is between {@link Double#MIN_EXPONENT} and {@link Double#MAX_EXPONENT}, the answer is
     * calculated exactly. If the exponent of the result would be larger than
     * {@code Double.MAX_EXPONENT}, an infinity is returned. Note that if the result is subnormal,
     * precision may be lost; that is, when {@code scalb(x, n)} is subnormal,
     * {@code scalb(scalb(x, n), -n)} may not equal <i>x</i>. When the result is non-NaN, the result has
     * the same sign as {@code d}.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If the first argument is NaN, NaN is returned.
     * <li>If the first argument is infinite, then an infinity of the same sign is returned.
     * <li>If the first argument is zero, then a zero of the same sign is returned.
     * </ul>
     *
     * @param d
     *        number to be scaled by a power of two.
     * @param scaleFactor
     *        power of 2 used to scale {@code d}
     * @return {@code d} &times; 2<sup>{@code scaleFactor}</sup>
     */
    public static double scalb(double d, int scaleFactor) {
        throw new RuntimeException();
    }

    /**
     * Return {@code f} &times; 2<sup>{@code scaleFactor}</sup> rounded as if performed by a single
     * correctly rounded floating-point multiply to a member of the float value set. See the Java
     * Language Specification for a discussion of floating-point value sets. If the exponent of the
     * result is between {@link Float#MIN_EXPONENT} and {@link Float#MAX_EXPONENT}, the answer is
     * calculated exactly. If the exponent of the result would be larger than
     * {@code Float.MAX_EXPONENT}, an infinity is returned. Note that if the result is subnormal,
     * precision may be lost; that is, when {@code scalb(x, n)} is subnormal,
     * {@code scalb(scalb(x, n), -n)} may not equal <i>x</i>. When the result is non-NaN, the result has
     * the same sign as {@code f}.
     *
     * <p>
     * Special cases:
     * <ul>
     * <li>If the first argument is NaN, NaN is returned.
     * <li>If the first argument is infinite, then an infinity of the same sign is returned.
     * <li>If the first argument is zero, then a zero of the same sign is returned.
     * </ul>
     *
     * @param f
     *        number to be scaled by a power of two.
     * @param scaleFactor
     *        power of 2 used to scale {@code f}
     * @return {@code f} &times; 2<sup>{@code scaleFactor}</sup>
     */
    public static float scalb(float f, int scaleFactor) {
        throw new RuntimeException();
    }

    /**
     * Returns the signum function of the argument; zero if the argument is zero, 1.0 if the argument is
     * greater than zero, -1.0 if the argument is less than zero.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, then the result is NaN.
     * <li>If the argument is positive zero or negative zero, then the result is the same as the
     * argument.
     * </ul>
     *
     * @param d
     *        the floating-point value whose signum is to be returned
     * @return the signum function of the argument
     */
    public static double signum(double d) {
        throw new RuntimeException();
    }

    /**
     * Returns the signum function of the argument; zero if the argument is zero, 1.0f if the argument
     * is greater than zero, -1.0f if the argument is less than zero.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, then the result is NaN.
     * <li>If the argument is positive zero or negative zero, then the result is the same as the
     * argument.
     * </ul>
     *
     * @param f
     *        the floating-point value whose signum is to be returned
     * @return the signum function of the argument
     */
    public static float signum(float f) {
        throw new RuntimeException();
    }

    /**
     * Returns the trigonometric sine of an angle. Special cases:
     * <ul>
     * <li>If the argument is NaN or an infinity, then the result is NaN.
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        an angle, in radians.
     * @return the sine of the argument.
     */
    public static double sin(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the hyperbolic sine of a {@code double} value. The hyperbolic sine of <i>x</i> is defined
     * to be (<i>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></i>)/2 where <i>e</i> is {@linkplain Math#E
     * Euler's number}.
     *
     * <p>
     * Special cases:
     * <ul>
     *
     * <li>If the argument is NaN, then the result is NaN.
     *
     * <li>If the argument is infinite, then the result is an infinity with the same sign as the
     * argument.
     *
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 2.5 ulps of the exact result.
     *
     * @param x
     *        The number whose hyperbolic sine is to be returned.
     * @return The hyperbolic sine of {@code x}.
     */
    public static double sinh(double x) {
        throw new RuntimeException();
    }

    /**
     * Returns the correctly rounded positive square root of a {@code double} value. Special cases:
     * <ul>
     * <li>If the argument is NaN or less than zero, then the result is NaN.
     * <li>If the argument is positive infinity, then the result is positive infinity.
     * <li>If the argument is positive zero or negative zero, then the result is the same as the
     * argument.
     * </ul>
     * Otherwise, the result is the {@code double} value closest to the true mathematical square root of
     * the argument value.
     *
     * @param a
     *        a value.
     * @return the positive square root of {@code a}. If the argument is NaN or less than zero, the
     *         result is NaN.
     */
    public static double sqrt(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the trigonometric tangent of an angle. Special cases:
     * <ul>
     * <li>If the argument is NaN or an infinity, then the result is NaN.
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     * </ul>
     *
     * <p>
     * The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
     *
     * @param a
     *        an angle, in radians.
     * @return the tangent of the argument.
     */
    public static double tan(double a) {
        throw new RuntimeException();
    }

    /**
     * Returns the hyperbolic tangent of a {@code double} value. The hyperbolic tangent of <i>x</i> is
     * defined to be (<i>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></i>)/(<i>e<sup>x</sup>&nbsp;+&nbsp;
     * e<sup>-x</sup></i>), in other words, {@linkplain Math#sinh sinh(<i>x</i>)}/
     * {@linkplain Math#cosh cosh(<i>x</i>)}. Note that the absolute value of the exact tanh is always
     * less than 1.
     *
     * <p>
     * Special cases:
     * <ul>
     *
     * <li>If the argument is NaN, then the result is NaN.
     *
     * <li>If the argument is zero, then the result is a zero with the same sign as the argument.
     *
     * <li>If the argument is positive infinity, then the result is {@code +1.0}.
     *
     * <li>If the argument is negative infinity, then the result is {@code -1.0}.
     *
     * </ul>
     *
     * <p>
     * The computed result must be within 2.5 ulps of the exact result. The result of {@code tanh} for
     * any finite input must have an absolute value less than or equal to 1. Note that once the exact
     * result of tanh is within 1/2 of an ulp of the limit value of &plusmn;1, correctly signed
     * &plusmn;{@code 1.0} should be returned.
     *
     * @param x
     *        The number whose hyperbolic tangent is to be returned.
     * @return The hyperbolic tangent of {@code x}.
     */
    public static double tanh(double x) {
        throw new RuntimeException();
    }

    /**
     * Converts an angle measured in radians to an approximately equivalent angle measured in degrees.
     * The conversion from radians to degrees is generally inexact; users should <i>not</i> expect
     * {@code cos(toRadians(90.0))} to exactly equal {@code 0.0}.
     *
     * @param angrad
     *        an angle, in radians
     * @return the measurement of the angle {@code angrad} in degrees.
     */
    public static double toDegrees(double angrad) {
        throw new RuntimeException();
    }

    /**
     * Converts an angle measured in degrees to an approximately equivalent angle measured in radians.
     * The conversion from degrees to radians is generally inexact.
     *
     * @param angdeg
     *        an angle, in degrees
     * @return the measurement of the angle {@code angdeg} in radians.
     */
    public static double toRadians(double angdeg) {
        throw new RuntimeException();
    }

    /**
     * Returns the size of an ulp of the argument. An ulp of a {@code double} value is the positive
     * distance between this floating-point value and the {@code double} value next larger in magnitude.
     * Note that for non-NaN <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, then the result is NaN.
     * <li>If the argument is positive or negative infinity, then the result is positive infinity.
     * <li>If the argument is positive or negative zero, then the result is {@code Double.MIN_VALUE}.
     * <li>If the argument is &plusmn;{@code Double.MAX_VALUE}, then the result is equal to
     * 2<sup>971</sup>.
     * </ul>
     *
     * @param d
     *        the floating-point value whose ulp is to be returned
     * @return the size of an ulp of the argument
     */
    public static double ulp(double d) {
        throw new RuntimeException();
    }

    /**
     * Returns the size of an ulp of the argument. An ulp of a {@code float} value is the positive
     * distance between this floating-point value and the {@code float} value next larger in magnitude.
     * Note that for non-NaN <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
     *
     * <p>
     * Special Cases:
     * <ul>
     * <li>If the argument is NaN, then the result is NaN.
     * <li>If the argument is positive or negative infinity, then the result is positive infinity.
     * <li>If the argument is positive or negative zero, then the result is {@code Float.MIN_VALUE}.
     * <li>If the argument is &plusmn;{@code Float.MAX_VALUE}, then the result is equal to
     * 2<sup>104</sup>.
     * </ul>
     *
     * @param f
     *        the floating-point value whose ulp is to be returned
     * @return the size of an ulp of the argument
     */
    public static float ulp(float f) {
        throw new RuntimeException();
    }
}
/**
 * The class {@code Math} contains methods for performing basic numeric operations such as the
 * elementary exponential, logarithm, square root, and trigonometric functions.
 *
 * <p>
 * Unlike some of the numeric methods of class {@code StrictMath}, all implementations of the
 * equivalent functions of class {@code Math} are not defined to return the bit-for-bit same
 * results. This relaxation permits better-performing implementations where strict reproducibility
 * is not required.
 *
 * <p>
 * By default many of the {@code Math} methods simply call the equivalent method in
 * {@code StrictMath} for their implementation. Code generators are encouraged to use
 * platform-specific native libraries or microprocessor instructions, where available, to provide
 * higher-performance implementations of {@code Math} methods. Such higher-performance
 * implementations still must conform to the specification for {@code Math}.
 *
 * <p>
 * The quality of implementation specifications concern two properties, accuracy of the returned
 * result and monotonicity of the method. Accuracy of the floating-point {@code Math} methods is
 * measured in terms of <i>ulps</i>, units in the last place. For a given floating-point format, an
 * ulp of a specific real number value is the distance between the two floating-point values
 * bracketing that numerical value. When discussing the accuracy of a method as a whole rather than
 * at a specific argument, the number of ulps cited is for the worst-case error at any argument. If
 * a method always has an error less than 0.5 ulps, the method always returns the floating-point
 * number nearest the exact result; such a method is <i>correctly rounded</i>. A correctly rounded
 * method is generally the best a floating-point approximation can be; however, it is impractical
 * for many floating-point methods to be correctly rounded. Instead, for the {@code Math} class, a
 * larger error bound of 1 or 2 ulps is allowed for certain methods. Informally, with a 1 ulp error
 * bound, when the exact result is a representable number, the exact result should be returned as
 * the computed result; otherwise, either of the two floating-point values which bracket the exact
 * result may be returned. For exact results large in magnitude, one of the endpoints of the bracket
 * may be infinite. Besides accuracy at individual arguments, maintaining proper relations between
 * the method at different arguments is also important. Therefore, most methods with more than 0.5
 * ulp errors are required to be <i>semi-monotonic</i>: whenever the mathematical function is
 * non-decreasing, so is the floating-point approximation, likewise, whenever the mathematical
 * function is non-increasing, so is the floating-point approximation. Not all approximations that
 * have 1 ulp accuracy will automatically meet the monotonicity requirements.
 */
