java.lang
Class Object
java.lang.Object
public class Object
Class Object is the root of the class hierarchy. Every class has Object as a superclass.
All objects, including arrays, implement the methods of this class.
|
Method Summary |
boolean |
equals(Object obj)
Indicates whether some other object is "equal to" this one. |
Class |
getClass()
Returns the runtime class of an object. |
int |
hashCode()
Returns a hash code value for the object. |
void |
notify()
Wakes up a single thread that is waiting on this object's monitor. |
void |
notifyAll()
Wakes up all threads that are waiting on this object's monitor. |
String |
toString()
Returns a string representation of the object. |
void |
wait()
Causes current thread to wait until another thread invokes the notify()
method or the notifyAll() method for this object. |
void |
wait(long timeout)
Causes current thread to wait until either another thread invokes the
notify() method or the notifyAll() method for this object, or a
specified amount of time has elapsed. |
void |
wait(long timeout,
int nanos)
Causes current thread to wait until another thread invokes the notify()
method or the notifyAll() method for this object, or some other thread
interrupts the current thread, or a certain amount of real time has
elapsed. |
Object
public Object()
equals
public boolean equals(Object obj)
- Indicates whether some other object is "equal to" this one.
The equals method implements an equivalence relation:
It is reflexive: for any reference value x, x.equals(x) should return true.
It is symmetric: for any reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
It is transitive: for any reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should
return true.
It is consistent: for any reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false,
provided no information used in equals comparisons on the object is modified.
For any non-null reference value x, x.equals(null) should return false.
The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any reference values x
and y, this method returns true if and only if x and y refer to the same object (x==y has the value true).
- Parameters:
obj - the reference object with which to compare.
- Returns:
- true if this object is the same as the obj argument; false otherwise.
getClass
public final Class getClass()
- Returns the runtime class of an object. That Class object is the object that is locked
by static synchronized methods of the represented class.
- Returns:
- the object of type Class that represents the runtime class of the object.
hashCode
public int hashCode()
- Returns a hash code value for the object. This method is supported for the benefit
of hashtables such as those provided by java.util.Hashtable.
The general contract of hashCode is:
Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently
return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent
from one execution of an application to another execution of the same application.
If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce
the same integer result.
It is not required that if two objects are unequal according to the equals(java.lang.Object) method, then calling the hashCode method on
each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results
for unequal objects may improve the performance of hashtables.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically
implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM
programming language.)
notify
public final void notify()
- Wakes up a single thread that is waiting on this object's monitor. If
any threads are waiting on this object, one of them is chosen to be
awakened. The choice is arbitrary and occurs at the discretion of the
implementation. A thread waits on an object's monitor by calling one of
the wait methods.
The awakened thread will not be able to proceed until the current thread
relinquishes the lock on this object. The awakened thread will compete
in the usual manner with any other threads that might be actively
competing to synchronize on this object; for example, the awakened
thread enjoys no reliable privilege or disadvantage in being the next
thread to lock this object.
This method should only be called by a thread that is the owner of this
object's monitor. A thread becomes the owner of the object's monitor in
one of three ways:
By executing a synchronized instance method of that object.
By executing the body of a synchronized statement that synchronizes on the object.
For objects of type Class, by executing a synchronized static method of that class.
Only one thread at a time can own an object's monitor.
notifyAll
public final void notifyAll()
- Wakes up all threads that are waiting on this object's monitor. A thread
waits on an object's monitor by calling one of the wait methods.
The awakened threads will not be able to proceed until the current thread
relinquishes the lock on this object. The awakened threads will compete in
the usual manner with any other threads that might be actively competing to
synchronize on this object; for example, the awakened threads enjoy no
reliable privilege or disadvantage in being the next thread to lock this
object.
This method should only be called by a thread that is the owner of this
object's monitor. See the notify method for a description of the ways in
which a thread can become the owner of a monitor.
toString
public String toString()
- Returns a string representation of the object. In general, the toString
method returns a string that "textually represents" this object. The
result should be a concise but informative representation that is easy
for a person to read. It is recommended that all subclasses override
this method.
The toString method for class Object returns a string consisting of the
name of the class of which the object is an instance, the at-sign
character `@', and the unsigned hexadecimal representation of the hash
code of the object. In other words, this method returns a string equal
to the value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
wait
public final void wait()
throws InterruptedException
- Causes current thread to wait until another thread invokes the notify()
method or the notifyAll() method for this object. In other word's this
method behaves exactly as if it simply performs the call wait(0).
The current thread must own this object's monitor. The thread releases
ownership of this monitor and waits until another thread notifies
threads waiting on this object's monitor to wake up either through a
call to the notify method or the notifyAll method. The thread then waits
until it can re-obtain ownership of the monitor and resumes execution.
This method should only be called by a thread that is the owner of this
object's monitor. See the notify method for a description of the ways in
which a thread can become the owner of a monitor.
- Throws:
InterruptedException
wait
public final void wait(long timeout)
throws InterruptedException
- Causes current thread to wait until either another thread invokes the
notify() method or the notifyAll() method for this object, or a
specified amount of time has elapsed.
The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the
wait set for this object and then to relinquish any and all
synchronization claims on this object. Thread T becomes disabled for
thread scheduling purposes and lies dormant until one of four things
happens:
Some other thread invokes the notify method for this object and thread T
happens to be arbitrarily chosen as the thread to be awakened.
Some other thread invokes the notifyAll method for this object.
Some other thread interrupts thread T.
The specified amount of real time has elapsed, more or less. If timeout
is zero, however, then real time is not taken into consideration and the
thread simply waits until notified.
The thread T is then removed from the wait set for this object and
re-enabled for thread scheduling. It then competes in the usual manner
with other threads for the right to synchronize on the object; once it
has gained control of the object, all its synchronization claims on the
object are restored to the status quo ante - that is, to the situation
as of the time that the wait method was invoked. Thread T then returns
from the invocation of the wait method. Thus, on return from the wait
method, the synchronization state of the object and of thread T is
exactly as it was when the wait method was invoked.
If the current thread is interrupted by another thread while it is
waiting, then an InterruptedException is thrown. This exception is not
thrown until the lock status of this object has been restored as
described above.
Note that the wait method, as it places the current thread into the wait
set for this object, unlocks only this object; any other objects on
which the current thread may be synchronized remain locked while the
thread waits.
This method should only be called by a thread that is the owner of this
object's monitor. See the notify method for a description of the ways in
which a thread can become the owner of a monitor.
- Throws:
InterruptedException
wait
public final void wait(long timeout,
int nanos)
throws InterruptedException
- Causes current thread to wait until another thread invokes the notify()
method or the notifyAll() method for this object, or some other thread
interrupts the current thread, or a certain amount of real time has
elapsed.
This method is similar to the wait method of one argument, but it allows
finer control over the amount of time to wait for a notification before
giving up. The amount of real time, measured in nanoseconds, is given
by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method
wait(long) of one argument. In particular, wait(0, 0) means the same
thing as wait(0).
The current thread must own this object's monitor. The thread releases
ownership of this monitor and waits until either of the following two
conditions has occurred:
Another thread notifies threads waiting on this object's monitor to wake
up either through a call to the notify method or the notifyAll method.
The timeout period, specified by timeout milliseconds plus nanos
nanoseconds arguments, has elapsed.
The thread then waits until it can re-obtain ownership of the monitor
and resumes execution
This method should only be called by a thread that is the owner of this
object's monitor. See the notify method for a description of the ways in
which a thread can become the owner of a monitor.
- Throws:
InterruptedException